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1997-04-28
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43 lines
================================================================
Title : _Nuclear_'s Lair
Filename : NUCLEAR.MAP and NUCLEAR.BSP
Author : Fred Peterson (_Nuclear_ on EfNet IRC)
Email Address : nuclear@jpj.net
Description : This is my first attempt at a deathmatch
level and my first attempt at a level IN
Quake. It is pretty fun for 4 player dm.
This was also made in October of 96, so, I had
none of the amenities that a standard editor
of today would have (ala vertex manip, plane editing
, face editing, clipping planes, 3d texture view, 3d view).
Additional Credits to : id Software
GhostCodr and Undertow for Wax
#QuakeEd regulars and my fellow ops
================================================================
* Play Information *
Level Name : _Nuclear_'s Lair (ya I know, cheesey)
Single Player : Yes. No monsters though.
Cooperative 2-16 Player : No.
Deathmatch 1-16 Player : Yes, oriented towards 4 player (only 4 dm starts)
Difficulty Settings : No.
BSP Version : 29
* Construction *
Base : New level.
Build Time : 8 hours + the time it took to figure out Wax
It took my Pentium 90 w/16mb under 95 4 minutes
and 54 seconds to compile (QBSP, LIGHT and VIS)
Editor(s) used : WAX .91, the very best :)
Known Bugs : Hmmm...no leaks, found the 3 I did have...ummm..no others
* Legal Stuff *
You may distribute and modify this level, as long as you include my
text file and give me credit.
This level is NOT to be distributed via CD-ROM or any other electronic media
unless written consent has been given by the author.